get them here.
m3mnoch.
What is HypeFighter? HypeFighter is a cross between a user-contributed content site and a turn-based massively multiplayer online game. Basically, it's a cross between Digg and Dark Throne.
okay. few things.
developer blog
i got the developer blog/news part up and working. that's a big plus. as, it can look pretty boring if you guys don't know what exactly i'm fixing, eh?
troop training
this one is a bit hidden.
when you are viewing your army, you can train any troops you have in formation. all you do is select them, put them into formation then hit the "train" button at the bottom.
how many turns does that cost? a lot.
it's the same cost to train as it is to recruit that troop type originally. so, knights are 8, conscripts 5 and scouts 3. and, it may take them a few tries to level.
however, on the last day of the month, it's an excellent way to burn those last few turns before it rolls over and you lose them forever.
dashboard profile
this one should be pretty easy to spot. now, on your dashboard, there is a small profile listing for a quick glance at your status. lots more for the dashboard is coming.
you can also now edit your profile from the section under dashboard.
hop-to. i wanna see some articles getting posted.
git some troops!
m3mnoch.
so. i’ve decided that i’m just going to post this early rev/proof-of-concept thing we’re working on. (tj and ben will prolly string me up for it… erg.)
be sure to check out the caveats below.
it’s just that i’ve got a “serious” project i need to work on this week (food temperature/environment tracking start-up thing) and won’t be able to get back to work on a lot of my parts of our new game, hypefighter. and i really, really wanted to launch it last weekend.
the unfortunate thing is that my parts are always the most visible. you guys don’t see any of the crazy stored procedures or web services tj writes — just the rendered page i attach to them. and, you don’t get to see the piles of spreadsheet data or help files ben puts together as we’re balancing the systems, just that stuff displayed on the front end for you.
/sigh
ah well — here it is: http://www.hypefighter.com
the concept is pretty simple. it’s like digg for video games, but, everytime you “digg” a story, you recruit another troop into your army.
- reviews are knights.
- previews are scouts.
- commentaries are conscripts.
the earlier you “digg” a story, the stronger your troop will be. for example, if you are recruit 3 out of 6 on any particular story, your guy will be average. however, if you’re 3 out of 600, you dude will rock shit.
and, as your recruits survive battles and get experience, they’ll level up and get even stronger.
it uses the same location-based play that the singular used, but for the uninitiated: you have to be in the same location as someone you are attacking. right now, we’re all hanging out in “thronehold.” come get some.
don’t attack heyt or stab. you’ll very, very much regret it. they have 9000 point armies.
beat up on my guy, m3mnoch, all you want. i’ll try to keep his army stacked for you guys to pummel.
we’re looking for feedback. stuff to improve. things that you think are working as is. stuff to add.
caveats:
now, a bit on where to start:
have fun. let us know what you think. ben, tj, please don’t kill me.
ready? go!
m3mnoch.